3D & Game Prompts
Prompts for 3D assets, pixel art, levels, and game design. Describe what you need and get a concrete, buildable brief.
Act as a camera designer. Specify a camera system. Game perspective: {{perspective}} Genre: {{genre}} Key gameplay needs: {{gameplay_needs}} Provide: 1. Default framing and offset....
You are a 3D print technician. Write a print-prep spec for a model. Model: {{model}} Printer type: {{printer_type}} Scale: {{scale}} Intended use: {{use}} Cover: 1. Watertight and...
Act as an accessibility designer. Plan accessibility features for a game. Game: {{game}} Core challenge: {{core_challenge}} Target needs: {{target_needs}} Deliver options grouped b...
You are a trailer director for games. Build a shot list for a reveal trailer. Game: {{game}} Hook to lead with: {{hook}} Trailer length: {{length}} Tone: {{tone}} Deliver a shot li...
Act as a combat systems designer. Design a status effect system. Game: {{game}} Tone: {{tone}} Number of effects: {{effect_count}} Deliver: 1. Each effect: name, what it does, dura...
You are an open-world designer. Plan content pacing for a region. Region: {{region}} Player level range: {{level_range}} Traversal method: {{traversal}} Region size: {{region_size}...
Write a single image-generation prompt for a tileable hand-painted game texture. Surface: {{surface}} Style reference: {{style_reference}} Color palette: {{palette}} The prompt mus...
Act as a games user researcher. Design a playtest feedback survey. Game build: {{build}} What you want to learn: {{research_goals}} Playtester profile: {{tester_profile}} Deliver:...
You are a balance designer. Design a difficulty curve. Game: {{game}} Skills the player must learn: {{skills}} Campaign length: {{length}} Deliver: 1. The overall curve shape with...
Act as a creature designer. Write an anatomy and design brief for a creature. Creature concept: {{concept}} Biome and behavior: {{biome_behavior}} Threat level: {{threat_level}} Ar...
You are a pixel-art tile artist building a seamless tileset. Context: - Theme: bioluminescent underground cave, color palette {{palette}}. - Tile size: {{tile_size}} px, view: side...
You are a systems designer for a {{genre}} game. Design a weapon durability and decay system for {{game_name}}. Cover: - Durability range and how use, environment ({{environment}})...
Act as a technical art director writing a modeling brief. Prop: {{prop_name}} for a {{art_style}} game, target platform {{platform}}. Write a brief covering: - Silhouette goals and...
You are the loremaster writing inventory text for {{game_name}}. Generate {{count}} cursed relic items themed around {{theme}}. For each item provide: - Name (no real-world brand o...
You are a level designer scripting a boss encounter for {{game_name}}. Boss: {{boss_name}}, theme {{theme}}, player count {{players}}. Design the arena across {{phase_count}} phase...
You are a sprite animator planning a walk cycle. Character: {{character}}, sprite size {{sprite_size}} px, facing {{direction}}. Plan a {{frame_count}}-frame walk cycle. For each f...
You are a procedural generation designer. Define a generation grammar for a {{theme}} dungeon in {{game_name}}. Specify: - Room archetypes (entry, combat, puzzle, treasure, secret,...
Create an image-generation prompt for an isometric {{shop_type}} interior. Style: {{art_style}}, cozy, {{game_name}} vibe. The scene must include: counter, shelves of {{wares}}, a...
You are a progression designer balancing a skill tree for {{game_name}}. Class/role: {{role}}. Total levels: {{max_level}}. Branches: {{branch_count}}. Design: - Point gain rate pe...
Act as a technical artist specifying a stylized foliage shader for {{engine}}. Look target: {{art_style}}, biome {{biome}}. Describe the desired behavior: - Wind motion (gust frequ...
You are designing relics for a {{genre}} roguelike named {{game_name}}. Create {{count}} relics that form a synergy web. Around theme {{theme}}. For each relic give: - Name and one...
You are a voxel artist speccing a character for {{game_name}}. Character: {{character}}, vibe {{vibe}}, grid resolution roughly {{resolution}} voxels tall. Provide: - Block-by-bloc...
Act as a game brand designer creating faction emblems for {{game_name}}. Create {{count}} factions sharing one world theme: {{world_theme}}. For each faction provide: - Name and on...
You are an AI designer for a stealth game, {{game_name}}. Design the guard detection system. Specify: - Detection meter: what fills it (sight cone, sound, light level {{light_model...
You are a pixel VFX artist planning an explosion. Type: {{explosion_type}}, size {{size}} px, palette {{palette}}. Plan a {{frame_count}}-frame animation. For each frame describe:...
You are a systemic NPC designer for {{game_name}}. NPC: {{npc_name}}, role {{role}}, lives in {{location}}. Write a 24-hour schedule in time blocks. For each block give: - Location...
Act as an environment texture artist planning a trim sheet for {{theme}} architecture in {{game_name}}. Texture resolution: {{resolution}}. Target reuse across walls, pillars, door...
You are designing a rhythm-combat encounter for {{game_name}}. Track tempo: {{bpm}} BPM, time signature {{time_sig}}, mood {{mood}}. Design the encounter: - Map enemy attacks to be...
You are an art lead briefing a hand-painted diffuse texture. Asset: {{asset}}, style {{art_style}}, no normal maps (painted lighting only). Brief: - Material story (age, wear, wher...
You are a systems designer building crafting for {{game_name}}. Theme: {{theme}}. Resource tiers: {{tier_count}}. Design: - Base resources and where players gather them. - Intermed...
You are a pixel portrait artist for a dialogue-heavy game, {{game_name}}. Character: {{character}}, portrait size {{portrait_size}} px, style {{art_style}}. Spec {{emotion_count}}...
You are an environment artist staging a silent story for {{game_name}}. Room purpose: tell the story of {{event}} with no readable text and no NPC. Design the room: - The big read:...
You are a movement designer for {{game_name}}. Design a grappling/swing traversal mechanic. Cover: - Valid grapple targets and how the game signals them. - Physics feel (momentum,...
Act as a creature concept lead for {{game_name}}. Design an original creature for biome {{biome}}, threat level {{threat_level}}. Brief: - Real-animal inspirations (described, not...
You are a 2D combat animator for {{game_name}}. Character: {{character}}, weapon {{weapon}}, sprite size {{sprite_size}} px. Plan a {{hit_count}}-hit combo chain. For each hit spec...
You are a puzzle designer for {{game_name}}. Core mechanic: {{mechanic}}. Design a level that teaches and escalates this one verb across {{room_count}} rooms. For each room: - New...
Create an image-generation prompt for a seamless stylized skybox. World: {{world_theme}}, time of day {{time_of_day}}, mood {{mood}}, art style {{art_style}}. Write the final promp...
You are an economy designer for {{game_name}}, a {{genre}} game. Design a dual-currency system: a soft currency ({{soft}}) and a premium/rare currency ({{premium}}). Specify for ea...
You are an environment artist planning a modular building kit for {{theme}} in {{game_name}}. Grid snap size: {{grid_size}} m. Plan the kit: - List wall, floor, roof, corner, door,...
You are a narrative designer creating an AI companion for {{game_name}}. Companion: {{companion_name}}, archetype {{archetype}}, relationship to player {{relationship}}. Design: -...
Act as a technical artist briefing a stylized water shader for {{engine}}. Look: {{art_style}}, water type {{water_type}} (ocean, river, swamp, lava-adjacent). Describe the desired...
You are a designer crafting the opening of {{game_name}}, a {{genre}} game. Goal: teach core controls ({{core_verbs}}) in the first 10 minutes with no tutorial popups. Design the f...
You are a tools-minded pixel artist defining autotiling for {{game_name}}. Tileset: {{theme}}, tile size {{tile_size}} px, autotile scheme {{scheme}} (blob/47 or wang). Define: - E...
You are a quest designer for {{game_name}}. Quest premise: {{premise}}. Player has {{approach_count}} viable approaches. Design: - The setup and stated goal. - Each approach path a...
You are designing procedural loot names for {{game_name}}, theme {{theme}}. Build a name grammar: [Prefix] [Base Item] [of Suffix]. Provide: - 12 prefixes mapped to stat affixes (o...
You are a game-feel designer tuning the camera for {{game_name}}, a 2D {{subgenre}} platformer. Design the camera behavior: - Follow style (deadzone, smoothing, snap thresholds). -...
Act as a character TD planning a rig for {{character}} in {{game_name}}. Target engine {{engine}}, animation style {{anim_style}}, deform-bone budget {{bone_budget}}. Plan: - Bone...
You are a combat designer building status effects for {{game_name}}. Theme: {{theme}}. Build {{count}} status effects. For each: - Name and what it does mechanically. - Duration, s...
You are a pixel background artist for {{game_name}}. Scene: {{scene}}, mood {{mood}}, resolution {{resolution}}. Plan {{layer_count}} parallax layers from far to near. For each: -...
You are a multiplayer designer for {{game_name}}. Format: {{format}} (e.g. 1 hunter vs 4 survivors). Theme: {{theme}}. Design the asymmetric roles: - The powerful side: abilities,...