165 prompts · page 3 of 4

3D & Game Prompts

Prompts for 3D assets, pixel art, levels, and game design. Describe what you need and get a concrete, buildable brief.

3D & GameCamera design
Design a game camera system

Act as a camera designer. Specify a camera system. Game perspective: {{perspective}} Genre: {{genre}} Key gameplay needs: {{gameplay_needs}} Provide: 1. Default framing and offset....

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#camera#systems#game-feel#game-design
View
3D & GamePrint prep
Prep a 3D model for printing

You are a 3D print technician. Write a print-prep spec for a model. Model: {{model}} Printer type: {{printer_type}} Scale: {{scale}} Intended use: {{use}} Cover: 1. Watertight and...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#3d-printing#model-prep#manufacturing#3d-modeling
View
3D & GameAccessibility plan
Plan game accessibility features

Act as an accessibility designer. Plan accessibility features for a game. Game: {{game}} Core challenge: {{core_challenge}} Target needs: {{target_needs}} Deliver options grouped b...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#accessibility#ux#inclusive-design#game-design
View
3D & GameTrailer shots
Plan a game reveal trailer shot list

You are a trailer director for games. Build a shot list for a reveal trailer. Game: {{game}} Hook to lead with: {{hook}} Trailer length: {{length}} Tone: {{tone}} Deliver a shot li...

RunwaySoraKling
#trailer#shot-list#marketing#video
View
3D & GameStatus effects
Design a status effect and buff system

Act as a combat systems designer. Design a status effect system. Game: {{game}} Tone: {{tone}} Number of effects: {{effect_count}} Deliver: 1. Each effect: name, what it does, dura...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#status-effects#combat#systems#game-design
View
3D & GameOpen-world pacing
Plan open-world region content pacing

You are an open-world designer. Plan content pacing for a region. Region: {{region}} Player level range: {{level_range}} Traversal method: {{traversal}} Region size: {{region_size}...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#open-world#level-design#pacing#game-design
View
3D & GameHand-paint prompt
Generate a hand-painted texture image prompt

Write a single image-generation prompt for a tileable hand-painted game texture. Surface: {{surface}} Style reference: {{style_reference}} Color palette: {{palette}} The prompt mus...

MidjourneyFlux
#texture#hand-painted#image-prompt#stylized
View
3D & GamePlaytest survey
Design a playtest feedback survey

Act as a games user researcher. Design a playtest feedback survey. Game build: {{build}} What you want to learn: {{research_goals}} Playtester profile: {{tester_profile}} Deliver:...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#playtest#user-research#feedback#game-design
View
3D & GameDifficulty curve
Design a difficulty curve and options

You are a balance designer. Design a difficulty curve. Game: {{game}} Skills the player must learn: {{skills}} Campaign length: {{length}} Deliver: 1. The overall curve shape with...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#difficulty#balance#pacing#game-design
View
3D & GameCreature brief
Write a creature concept anatomy brief

Act as a creature designer. Write an anatomy and design brief for a creature. Creature concept: {{concept}} Biome and behavior: {{biome_behavior}} Threat level: {{threat_level}} Ar...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#creature-design#concept-art#anatomy#character
View
3D & GameTileset spec
Bioluminescent cave pixel tileset spec

You are a pixel-art tile artist building a seamless tileset. Context: - Theme: bioluminescent underground cave, color palette {{palette}}. - Tile size: {{tile_size}} px, view: side...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#tileset#environment#cave
View
3D & GameMechanic design
Design a weapon durability and decay system

You are a systems designer for a {{genre}} game. Design a weapon durability and decay system for {{game_name}}. Cover: - Durability range and how use, environment ({{environment}})...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#game-design#mechanics#rpg#survival
View
3D & GameAsset brief
Low-poly stylized prop brief for a modeler

Act as a technical art director writing a modeling brief. Prop: {{prop_name}} for a {{art_style}} game, target platform {{platform}}. Write a brief covering: - Silhouette goals and...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#3d-asset#low-poly#modeling#brief
View
3D & GameItem flavor
Write cursed relic item descriptions

You are the loremaster writing inventory text for {{game_name}}. Generate {{count}} cursed relic items themed around {{theme}}. For each item provide: - Name (no real-world brand o...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#narrative#items#rpg#loot
View
3D & GameLevel design
Boss arena layout across phases

You are a level designer scripting a boss encounter for {{game_name}}. Boss: {{boss_name}}, theme {{theme}}, player count {{players}}. Design the arena across {{phase_count}} phase...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#level-design#boss#arena#encounter
View
3D & GameAnimation plan
Pixel character walk-cycle frame plan

You are a sprite animator planning a walk cycle. Character: {{character}}, sprite size {{sprite_size}} px, facing {{direction}}. Plan a {{frame_count}}-frame walk cycle. For each f...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#animation#sprite#walk-cycle
View
3D & GameProcgen rules
Procedural dungeon generation grammar

You are a procedural generation designer. Define a generation grammar for a {{theme}} dungeon in {{game_name}}. Specify: - Room archetypes (entry, combat, puzzle, treasure, secret,...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#procgen#dungeon#level-design#systems
View
3D & GameScene prompt
Isometric shop interior asset prompt

Create an image-generation prompt for an isometric {{shop_type}} interior. Style: {{art_style}}, cozy, {{game_name}} vibe. The scene must include: counter, shelves of {{wares}}, a...

MidjourneyFlux
#isometric#environment#image-prompt#cozy
View
3D & GameProgression design
Balance a branching skill tree economy

You are a progression designer balancing a skill tree for {{game_name}}. Class/role: {{role}}. Total levels: {{max_level}}. Branches: {{branch_count}}. Design: - Point gain rate pe...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#progression#skill-tree#balance#rpg
View
3D & GameShader brief
Stylized foliage shader behavior brief

Act as a technical artist specifying a stylized foliage shader for {{engine}}. Look target: {{art_style}}, biome {{biome}}. Describe the desired behavior: - Wind motion (gust frequ...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#shader#foliage#technical-art#stylized
View
3D & GameRelic design
Design synergistic roguelike relics

You are designing relics for a {{genre}} roguelike named {{game_name}}. Create {{count}} relics that form a synergy web. Around theme {{theme}}. For each relic give: - Name and one...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#roguelike#items#synergy#game-design
View
3D & GameVoxel spec
Voxel character build spec

You are a voxel artist speccing a character for {{game_name}}. Character: {{character}}, vibe {{vibe}}, grid resolution roughly {{resolution}} voxels tall. Provide: - Block-by-bloc...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#voxel#character#3d-asset#spec
View
3D & GameEmblem design
Generate a faction emblem set brief

Act as a game brand designer creating faction emblems for {{game_name}}. Create {{count}} factions sharing one world theme: {{world_theme}}. For each faction provide: - Name and on...

MidjourneyFlux
#emblem#branding#factions#design
View
3D & GameAI design
Design a stealth detection AI system

You are an AI designer for a stealth game, {{game_name}}. Design the guard detection system. Specify: - Detection meter: what fills it (sight cone, sound, light level {{light_model...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#ai#stealth#systems#game-design
View
3D & GameVFX plan
Pixel explosion effect frame breakdown

You are a pixel VFX artist planning an explosion. Type: {{explosion_type}}, size {{size}} px, palette {{palette}}. Plan a {{frame_count}}-frame animation. For each frame describe:...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#vfx#animation#explosion
View
3D & GameNPC schedule
Write a living NPC daily routine

You are a systemic NPC designer for {{game_name}}. NPC: {{npc_name}}, role {{role}}, lives in {{location}}. Write a 24-hour schedule in time blocks. For each block give: - Location...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#npc#narrative#simulation#worldbuilding
View
3D & GameTexture plan
Plan a modular trim sheet layout

Act as an environment texture artist planning a trim sheet for {{theme}} architecture in {{game_name}}. Texture resolution: {{resolution}}. Target reuse across walls, pillars, door...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#texturing#trim-sheet#environment#technical-art
View
3D & GameRhythm design
Design a rhythm-combat encounter beatmap

You are designing a rhythm-combat encounter for {{game_name}}. Track tempo: {{bpm}} BPM, time signature {{time_sig}}, mood {{mood}}. Design the encounter: - Map enemy attacks to be...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#rhythm#combat#music#encounter-design
View
3D & GameTexture brief
Hand-painted texture brief for an asset

You are an art lead briefing a hand-painted diffuse texture. Asset: {{asset}}, style {{art_style}}, no normal maps (painted lighting only). Brief: - Material story (age, wear, wher...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#texturing#hand-painted#stylized#brief
View
3D & GameCrafting design
Design a crafting recipe progression tree

You are a systems designer building crafting for {{game_name}}. Theme: {{theme}}. Resource tiers: {{tier_count}}. Design: - Base resources and where players gather them. - Intermed...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#crafting#economy#progression#systems
View
3D & GamePortrait set
Pixel dialogue portrait emotion set

You are a pixel portrait artist for a dialogue-heavy game, {{game_name}}. Character: {{character}}, portrait size {{portrait_size}} px, style {{art_style}}. Spec {{emotion_count}}...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#portrait#dialogue#expression
View
3D & GameSet dressing
Stage a wordless environmental story room

You are an environment artist staging a silent story for {{game_name}}. Room purpose: tell the story of {{event}} with no readable text and no NPC. Design the room: - The big read:...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#environmental-storytelling#set-dressing#narrative#level-design
View
3D & GameTraversal design
Design a grappling traversal mechanic

You are a movement designer for {{game_name}}. Design a grappling/swing traversal mechanic. Cover: - Valid grapple targets and how the game signals them. - Physics feel (momentum,...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#traversal#movement#mechanics#game-design
View
3D & GameCreature brief
Original creature concept brief

Act as a creature concept lead for {{game_name}}. Design an original creature for biome {{biome}}, threat level {{threat_level}}. Brief: - Real-animal inspirations (described, not...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#creature#concept#worldbuilding#brief
View
3D & GameCombo plan
Plan a sprite sheet attack combo chain

You are a 2D combat animator for {{game_name}}. Character: {{character}}, weapon {{weapon}}, sprite size {{sprite_size}} px. Plan a {{hit_count}}-hit combo chain. For each hit spec...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#sprite#combat#animation#combo
View
3D & GamePuzzle design
Escalate a single puzzle mechanic across a level

You are a puzzle designer for {{game_name}}. Core mechanic: {{mechanic}}. Design a level that teaches and escalates this one verb across {{room_count}} rooms. For each room: - New...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#puzzle#level-design#teaching#progression
View
3D & GameSkybox prompt
Stylized skybox mood image prompt

Create an image-generation prompt for a seamless stylized skybox. World: {{world_theme}}, time of day {{time_of_day}}, mood {{mood}}, art style {{art_style}}. Write the final promp...

MidjourneyFlux
#skybox#environment#image-prompt#mood
View
3D & GameEconomy design
Design a dual-currency game economy

You are an economy designer for {{game_name}}, a {{genre}} game. Design a dual-currency system: a soft currency ({{soft}}) and a premium/rare currency ({{premium}}). Specify for ea...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#economy#currency#balance#systems
View
3D & GameKit planning
Plan a modular building kit-bash set

You are an environment artist planning a modular building kit for {{theme}} in {{game_name}}. Grid snap size: {{grid_size}} m. Plan the kit: - List wall, floor, roof, corner, door,...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#modular#environment#kit-bash#3d-asset
View
3D & GameCompanion design
Write an AI companion personality and barks

You are a narrative designer creating an AI companion for {{game_name}}. Companion: {{companion_name}}, archetype {{archetype}}, relationship to player {{relationship}}. Design: -...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#companion#narrative#dialogue#character
View
3D & GameShader brief
Stylized water shader behavior brief

Act as a technical artist briefing a stylized water shader for {{engine}}. Look: {{art_style}}, water type {{water_type}} (ocean, river, swamp, lava-adjacent). Describe the desired...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#shader#water#technical-art#stylized
View
3D & GameOnboarding design
Design a no-text tutorial onboarding flow

You are a designer crafting the opening of {{game_name}}, a {{genre}} game. Goal: teach core controls ({{core_verbs}}) in the first 10 minutes with no tutorial popups. Design the f...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#onboarding#tutorial#level-design#ux
View
3D & GameAutotile rules
Define autotile bitmask rules for a tileset

You are a tools-minded pixel artist defining autotiling for {{game_name}}. Tileset: {{theme}}, tile size {{tile_size}} px, autotile scheme {{scheme}} (blob/47 or wang). Define: - E...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#autotile#tileset#tools
View
3D & GameQuest design
Structure a branching multi-outcome quest

You are a quest designer for {{game_name}}. Quest premise: {{premise}}. Player has {{approach_count}} viable approaches. Design: - The setup and stated goal. - Each approach path a...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#quest#narrative#branching#game-design
View
3D & GameLoot naming
Design a procedural loot naming system

You are designing procedural loot names for {{game_name}}, theme {{theme}}. Build a name grammar: [Prefix] [Base Item] [of Suffix]. Provide: - 12 prefixes mapped to stat affixes (o...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#loot#procgen#items#naming
View
3D & GameCamera design
Tune a 2D platformer camera behavior

You are a game-feel designer tuning the camera for {{game_name}}, a 2D {{subgenre}} platformer. Design the camera behavior: - Follow style (deadzone, smoothing, snap thresholds). -...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#camera#game-feel#platformer#tuning
View
3D & GameRig plan
Plan a character rig bone hierarchy

Act as a character TD planning a rig for {{character}} in {{game_name}}. Target engine {{engine}}, animation style {{anim_style}}, deform-bone budget {{bone_budget}}. Plan: - Bone...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#rigging#character#technical-art#animation
View
3D & GameStatus design
Design a coherent status-effect suite

You are a combat designer building status effects for {{game_name}}. Theme: {{theme}}. Build {{count}} status effects. For each: - Name and what it does mechanically. - Duration, s...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#combat#status-effects#systems#balance
View
3D & GameParallax plan
Plan a multi-layer pixel parallax background

You are a pixel background artist for {{game_name}}. Scene: {{scene}}, mood {{mood}}, resolution {{resolution}}. Plan {{layer_count}} parallax layers from far to near. For each: -...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#parallax#background#environment
View
3D & GameMultiplayer design
Design asymmetric multiplayer roles

You are a multiplayer designer for {{game_name}}. Format: {{format}} (e.g. 1 hunter vs 4 survivors). Theme: {{theme}}. Design the asymmetric roles: - The powerful side: abilities,...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#multiplayer#asymmetric#balance#game-design
View

Browse other categories