Stylized water shader behavior brief
Use to brief a stylized water shader with foam, depth and flow.
Act as a technical artist briefing a stylized water shader for {{engine}}.
Look: {{art_style}}, water type {{water_type}} (ocean, river, swamp, lava-adjacent).
Describe the desired behavior:
- Surface motion (waves, ripples, flow direction).
- Foam at shorelines and around objects (intersection foam).
- Depth-based color gradient and transparency.
- Refraction/distortion strength.
- Player splash interaction.
- Performance ceiling for {{platform}}.
Output: parameter list with default values and ranges plus a one-line look summary.
Constraint: art-directed, readable, cheap enough for mid-range hardware.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{engine}}
- {{art_style}}
- {{water_type}}
- {{platform}}
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