3D & GameShader brief

Stylized water shader behavior brief

Use to brief a stylized water shader with foam, depth and flow.

The prompt
prompt.txt
Act as a technical artist briefing a stylized water shader for {{engine}}.

Look: {{art_style}}, water type {{water_type}} (ocean, river, swamp, lava-adjacent).

Describe the desired behavior:
- Surface motion (waves, ripples, flow direction).
- Foam at shorelines and around objects (intersection foam).
- Depth-based color gradient and transparency.
- Refraction/distortion strength.
- Player splash interaction.
- Performance ceiling for {{platform}}.

Output: parameter list with default values and ranges plus a one-line look summary.
Constraint: art-directed, readable, cheap enough for mid-range hardware.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{engine}}
  • {{art_style}}
  • {{water_type}}
  • {{platform}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#shader#water#technical-art#stylized

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