Prompts
A library of 4329+ ready to use prompts for coding, writing, marketing, image and video generation, research and more. Search, filter by category, then copy any prompt with one click and drop it straight into your favorite model.
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You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...
3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...
Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...
Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...
You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...
Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...
Pixel art seamless tileset of {{environment}}, {{tile_size}} tiles arranged in a grid, top-down or side-scroller perspective ({{perspective}}), limited cohesive palette, clean edge...
You are a narrative designer. Create a backstory for a character named {{name}}, role {{role}}, in a {{setting}} world. Deliver: 1. One-sentence hook that captures who they are. 2....
Act as a game design ideation partner. Theme or constraint to build around: {{theme}}. Genre: {{genre}}. Give me 8 distinct signature mechanic ideas. For each: - Name (snappy). - O...
Stylized game environment concept art of {{location}}, {{art_style}} style, {{time_of_day}} lighting, strong sense of mood and atmosphere, clear focal point, depth with foreground...
Act as a combat designer. Design an enemy for a {{genre}} game. Enemy concept: {{enemy_concept}}. Difficulty tier: {{tier}}. Provide: 1. Visual silhouette and one telltale tell. 2....
Pixel art icon set of {{items}}, each icon {{icon_size}}, arranged in a clean grid, consistent limited palette, subtle outline, slight top-left light source for shading, transparen...
You are an art lead writing a 3D character brief. Character: {{character}}. Style: {{art_style}}. Use case: {{use_case}}. Write the brief: 1. Personality the model must convey thro...
Act as a quest designer. World: {{setting}}. Quest theme: {{theme}}. Player level range: {{level_range}}. Design a side quest: 1. Hook: how the player discovers it and why they car...
Act as a naming specialist for games. Game concept: {{concept}}. Genre: {{genre}}. Vibe: {{vibe}}. Give 15 title ideas grouped as: - Punchy one-word names. - Evocative two-word nam...
Equirectangular 360 panorama skybox of {{sky_scene}}, {{time_of_day}}, {{mood}} mood, seamless horizontal wrap, no visible seam, high dynamic range, realistic cloud layering, suita...
Act as a weapon designer. Game: {{game_type}}. Weapon class: {{weapon_class}}. Theme: {{theme}}. Design a weapon: 1. Name and one-line identity. 2. Silhouette and standout visual f...
You are a pixel art animator. Plan a {{action}} animation for a sprite at {{resolution}}. Target: {{frame_count}} frames, looping: {{looping}}. Provide: 1. Frame-by-frame breakdown...
Act as a level designer focused on teaching. Mechanic to teach: {{mechanic}}. Game: {{game_type}}. Design a tutorial that teaches it without text or pop-ups: 1. The safe space wher...
You are a 3D texturing artist. Describe a PBR material for: {{surface}}. Style: {{art_style}}. Engine: {{engine}}. Provide: 1. Base color guidance (with rough hex or value range)....
Act as an encounter designer. Game: {{game_type}}. Boss concept: {{boss_concept}}. Where it appears: {{game_stage}}. Design the fight: 1. Boss identity and what it tests in the pla...
Act as a worldbuilding lead. Create a lore bible outline for a {{genre}} world. Core premise: {{premise}}. Tone: {{tone}}. Cover: 1. The one big idea that makes this world unique....
Isometric game asset of {{object}}, true isometric angle, {{art_style}} style, clean readable shapes, soft consistent lighting from upper left, transparent or plain background, fit...
You are a game writer. Write a branching dialogue tree for an NPC: {{npc}}. Context: {{context}}. NPC personality: {{personality}}. Format as a tree: - Opening line. - 3 player res...
Act as a game economy designer. Game: {{game_type}}. Core fantasy: {{fantasy}}. Design a balanced economy: 1. Currencies (keep it minimal) and what each is for. 2. Sources: how pla...
Pixel art portrait of {{character}}, bust framing showing head and shoulders, {{resolution}} canvas, expressive face, limited but rich palette, clean dithering for shading, {{emoti...
Act as a systems designer for procedural generation. Game: {{game_type}}. Level type: {{level_type}}. Define generation rules: 1. The building blocks (rooms, segments, or tiles) an...
You are a 3D modeling mentor. I want to model: {{asset}} in {{software}}. My skill level: {{skill_level}}. Give a step-by-step workflow: 1. Reference gathering tips for this asset....
Act as a game designer. Generate power-up ideas for a {{genre}} game. Player core ability: {{core_ability}}. Give 10 power-ups. For each: - Name. - What it does in one line. - How...
Act as a creative director. Turn this idea into a one-page game pitch. Idea: {{idea}}. Genre: {{genre}}. Platform: {{platform}}. Target audience: {{audience}}. Include: 1. Logline...
3D concept render of {{vehicle}}, {{art_style}} style, three-quarter hero angle, on a neutral studio background, dramatic but even lighting, clear functional design language ({{the...
Act as a game balance designer. Game: {{game_type}}. Total length: {{length}}. Map the difficulty curve: 1. The skills the player must master, in order. 2. Section-by-section chall...
Pixel art visual effect of {{effect}}, as a horizontal sprite sheet of {{frame_count}} animation frames, {{resolution}} per frame, vivid limited palette, clear motion progression f...
Act as a worldbuilder and systems designer. Design a faction for a {{genre}} game. World: {{setting}}. Faction concept seed: {{seed}}. Provide: 1. Name and one-line identity. 2. Be...
Act as a game designer. Create an achievement list for a {{game_type}} game. Core activities: {{activities}}. Produce 15 achievements across these buckets: - Story progress (spoile...
Tileable hand-painted texture of {{surface}}, stylized {{art_style}} look, seamless on all edges, flat even lighting with no baked shadows, painted highlights and depth, suitable a...
Act as a game UI/UX designer. Game: {{game_type}}. Platform: {{platform}}. Critical info the player needs: {{key_info}}. Plan the HUD: 1. What must always be visible vs contextual....
Act as a content designer. Design a collectible set for a {{game_type}} game. World theme: {{theme}}. Number of collectibles: {{count}}. Provide: 1. The collectible concept and why...
Stylized 3D character render of {{character}}, {{art_style}} style, full body, neutral confident pose, clean studio lighting, soft shadow under feet, plain background, appealing pr...
Act as a game feel specialist. The action that needs to feel great: {{action}}. Game: {{game_type}}. Suggest juice and feedback layers: 1. Animation tweaks (anticipation, follow-th...
Act as a card game designer. Game style: {{game_style}}. Theme: {{theme}}. Design a signature card mechanic: 1. The mechanic in one sentence. 2. How it changes player decisions. 3....
Act as a combat systems designer. Design an ability set for a {{class_name}} in a {{genre}} game. Fantasy: {{fantasy}}. Provide 5 abilities forming a kit: - A reliable basic. - A m...
Pixel art side-scroller background of {{scene}}, designed in {{layer_count}} parallax layers (far, mid, near) described separately, {{mood}} mood, cohesive limited palette, seamles...
Act as a puzzle designer. Mechanic: {{mechanic}}. Game: {{game_type}}. Design one puzzle: 1. The aha insight the player must reach. 2. The setup and what tools the player has. 3. A...
You are a color and visual design specialist for games. Build a color palette for: {{subject}}. Personality / role to convey: {{personality}}. Style: {{art_style}}. Deliver: 1. Pri...
Act as a game trailer editor and copywriter. Game: {{game_name}}. Genre: {{genre}}. Key hook: {{hook}}. Length: {{length}} seconds. Write a shot-by-shot trailer script: - Cold open...
You are a 3D environment artist planning a modular kit. Environment: {{environment}}. Grid size: {{grid_size}}. Engine: {{engine}}. Plan the kit: 1. Core pieces needed (walls, floo...
You are a game UX writer. Write in-game tips for a {{game_type}} game. Mechanics or systems to cover: {{topics}}. Voice: {{voice}}. Produce 12 tips: - Each under 20 words. - Genuin...