Plan a level blockout
Use to turn a level theme into a structured blockout plan before building geometry.
Act as a level designer.
Game: {{game_type}}. Level theme: {{theme}}.
Player skill at this point: {{difficulty_stage}}.
Plan a level blockout:
1. Level goal and how the player knows they succeeded.
2. Critical path beats (3 to 6 key spaces) with purpose for each.
3. One teaching moment, one challenge, one payoff.
4. Pacing curve (calm, tension, peak, release).
5. Two optional areas with a reward worth the detour.
6. Landmarks for navigation so players never feel lost.
Describe spaces by function, not exact measurements.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{theme}}
- {{difficulty_stage}}
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