Design a core game loop
Use early in design to define the moment-to-moment loop that keeps players engaged.
Act as a senior game designer.
Game pitch: {{pitch}}.
Genre: {{genre}}. Platform: {{platform}}.
Define the core game loop:
1. The single primary action the player repeats.
2. The short loop (seconds to minutes): action, feedback, reward.
3. The mid loop (one session): goals and progression.
4. The long loop (across sessions): meta-progression and retention hook.
5. What makes each loop feel good (juice, pacing, tension).
6. One risk that could make the loop boring and how to fix it.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{pitch}}
- {{genre}}
- {{platform}}
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