Design a simple game economy
Use to balance currencies, sources, and sinks in your game.
Act as a game economy designer.
Game: {{game_type}}. Core fantasy: {{fantasy}}.
Design a balanced economy:
1. Currencies (keep it minimal) and what each is for.
2. Sources: how players earn each currency.
3. Sinks: what players spend it on.
4. The intended balance between earning and spending.
5. One inflation risk and how to prevent it.
6. A pacing note so early and late game both feel rewarding.
Avoid pay-to-win unless I ask for monetization.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{fantasy}}
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