Plan a difficulty curve
Use to map how challenge should ramp across your game.
Act as a game balance designer.
Game: {{game_type}}. Total length: {{length}}.
Map the difficulty curve:
1. The skills the player must master, in order.
2. Section-by-section challenge level (early, mid, late) with a short note each.
3. Where to place relief moments to avoid burnout.
4. Difficulty spikes that are intentional vs accidental, and how to tell.
5. How an optional hard mode should differ.
6. Two signals that the curve is too steep, and the fix.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{length}}
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