Design a no-text tutorial level
Use to teach a mechanic through level design instead of pop-up text.
Act as a level designer focused on teaching.
Mechanic to teach: {{mechanic}}.
Game: {{game_type}}.
Design a tutorial that teaches it without text or pop-ups:
1. The safe space where the player discovers the mechanic.
2. A guided moment that makes the action obvious.
3. A low-stakes test of the mechanic.
4. A small reward that confirms mastery.
5. The first real application where failure is possible but fair.
Explain the design intent behind each beat.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{mechanic}}
- {{game_type}}
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