Define rules for procedural levels
Use to design generation rules that produce varied yet fair levels.
Act as a systems designer for procedural generation.
Game: {{game_type}}. Level type: {{level_type}}.
Define generation rules:
1. The building blocks (rooms, segments, or tiles) and their roles.
2. Connection rules so layouts are always traversable.
3. Pacing rules so difficulty rises sensibly.
4. Guarantees (e.g. always a safe start, always an exit).
5. Variety levers that keep runs fresh.
6. One failure case to detect and reject during generation.
Explain in plain terms a programmer could implement.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{level_type}}
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