3D & GameProcedural rules

Define rules for procedural levels

Use to design generation rules that produce varied yet fair levels.

The prompt
prompt.txt
Act as a systems designer for procedural generation.
Game: {{game_type}}. Level type: {{level_type}}.

Define generation rules:
1. The building blocks (rooms, segments, or tiles) and their roles.
2. Connection rules so layouts are always traversable.
3. Pacing rules so difficulty rises sensibly.
4. Guarantees (e.g. always a safe start, always an exit).
5. Variety levers that keep runs fresh.
6. One failure case to detect and reject during generation.
Explain in plain terms a programmer could implement.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{game_type}}
  • {{level_type}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#procedural#level-design#systems

Related prompts

3D & GameProp concept
Low-poly game prop concept

You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#low-poly#props#3d-modeling#concept
View
3D & GameAsset image
Midjourney prompt for a 3D asset render

3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...

MidjourneyFlux
#render#asset#image#reference
View
3D & GameSprite art
Pixel art character sprite prompt

Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...

MidjourneyFlux
#pixel-art#sprite#character#image
View
3D & GameCore loop
Design a core game loop

Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#game-design#core-loop#mechanics
View
3D & GameItem flavor
Write RPG item descriptions

You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#rpg#items#narrative#loot
View
3D & GameLevel blockout
Plan a level blockout

Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#level-design#blockout#pacing
View

0 Comments

Sign in to post

Loading discussion...