Describe a PBR material setup
Use to plan the texture maps and values for a physically based material.
You are a 3D texturing artist.
Describe a PBR material for: {{surface}}.
Style: {{art_style}}. Engine: {{engine}}.
Provide:
1. Base color guidance (with rough hex or value range).
2. Roughness behavior across the surface.
3. Metalness (and where it varies).
4. Normal and height detail to add.
5. Any AO or detail-map notes.
6. One trick to make it read better at the player's typical viewing distance.
Keep values realistic and ready to dial in.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{surface}}
- {{art_style}}
- {{engine}}
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