Plan a game HUD layout
Use to design a clean, readable heads-up display for your game.
Act as a game UI/UX designer.
Game: {{game_type}}. Platform: {{platform}}.
Critical info the player needs: {{key_info}}.
Plan the HUD:
1. What must always be visible vs contextual.
2. Screen-corner placement plan and why.
3. How to keep it minimal and avoid clutter.
4. Feedback elements (damage, low health, cooldowns).
5. Accessibility notes (color, scaling, contrast).
6. One diegetic option if it suits the game.
Describe layout in words, corner by corner.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{platform}}
- {{key_info}}
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