3D & Game Prompts
Prompts for 3D assets, pixel art, levels, and game design. Describe what you need and get a concrete, buildable brief.
You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...
3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...
Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...
Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...
You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...
Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...
Pixel art seamless tileset of {{environment}}, {{tile_size}} tiles arranged in a grid, top-down or side-scroller perspective ({{perspective}}), limited cohesive palette, clean edge...
You are a narrative designer. Create a backstory for a character named {{name}}, role {{role}}, in a {{setting}} world. Deliver: 1. One-sentence hook that captures who they are. 2....
Act as a game design ideation partner. Theme or constraint to build around: {{theme}}. Genre: {{genre}}. Give me 8 distinct signature mechanic ideas. For each: - Name (snappy). - O...
Stylized game environment concept art of {{location}}, {{art_style}} style, {{time_of_day}} lighting, strong sense of mood and atmosphere, clear focal point, depth with foreground...
Act as a combat designer. Design an enemy for a {{genre}} game. Enemy concept: {{enemy_concept}}. Difficulty tier: {{tier}}. Provide: 1. Visual silhouette and one telltale tell. 2....
Pixel art icon set of {{items}}, each icon {{icon_size}}, arranged in a clean grid, consistent limited palette, subtle outline, slight top-left light source for shading, transparen...
You are an art lead writing a 3D character brief. Character: {{character}}. Style: {{art_style}}. Use case: {{use_case}}. Write the brief: 1. Personality the model must convey thro...
Act as a quest designer. World: {{setting}}. Quest theme: {{theme}}. Player level range: {{level_range}}. Design a side quest: 1. Hook: how the player discovers it and why they car...
Act as a naming specialist for games. Game concept: {{concept}}. Genre: {{genre}}. Vibe: {{vibe}}. Give 15 title ideas grouped as: - Punchy one-word names. - Evocative two-word nam...
Equirectangular 360 panorama skybox of {{sky_scene}}, {{time_of_day}}, {{mood}} mood, seamless horizontal wrap, no visible seam, high dynamic range, realistic cloud layering, suita...
Act as a weapon designer. Game: {{game_type}}. Weapon class: {{weapon_class}}. Theme: {{theme}}. Design a weapon: 1. Name and one-line identity. 2. Silhouette and standout visual f...
You are a pixel art animator. Plan a {{action}} animation for a sprite at {{resolution}}. Target: {{frame_count}} frames, looping: {{looping}}. Provide: 1. Frame-by-frame breakdown...
Act as a level designer focused on teaching. Mechanic to teach: {{mechanic}}. Game: {{game_type}}. Design a tutorial that teaches it without text or pop-ups: 1. The safe space wher...
You are a 3D texturing artist. Describe a PBR material for: {{surface}}. Style: {{art_style}}. Engine: {{engine}}. Provide: 1. Base color guidance (with rough hex or value range)....
Act as an encounter designer. Game: {{game_type}}. Boss concept: {{boss_concept}}. Where it appears: {{game_stage}}. Design the fight: 1. Boss identity and what it tests in the pla...
Act as a worldbuilding lead. Create a lore bible outline for a {{genre}} world. Core premise: {{premise}}. Tone: {{tone}}. Cover: 1. The one big idea that makes this world unique....
Isometric game asset of {{object}}, true isometric angle, {{art_style}} style, clean readable shapes, soft consistent lighting from upper left, transparent or plain background, fit...
You are a game writer. Write a branching dialogue tree for an NPC: {{npc}}. Context: {{context}}. NPC personality: {{personality}}. Format as a tree: - Opening line. - 3 player res...
Act as a game economy designer. Game: {{game_type}}. Core fantasy: {{fantasy}}. Design a balanced economy: 1. Currencies (keep it minimal) and what each is for. 2. Sources: how pla...
Pixel art portrait of {{character}}, bust framing showing head and shoulders, {{resolution}} canvas, expressive face, limited but rich palette, clean dithering for shading, {{emoti...
Act as a systems designer for procedural generation. Game: {{game_type}}. Level type: {{level_type}}. Define generation rules: 1. The building blocks (rooms, segments, or tiles) an...
You are a 3D modeling mentor. I want to model: {{asset}} in {{software}}. My skill level: {{skill_level}}. Give a step-by-step workflow: 1. Reference gathering tips for this asset....
Act as a game designer. Generate power-up ideas for a {{genre}} game. Player core ability: {{core_ability}}. Give 10 power-ups. For each: - Name. - What it does in one line. - How...
Act as a creative director. Turn this idea into a one-page game pitch. Idea: {{idea}}. Genre: {{genre}}. Platform: {{platform}}. Target audience: {{audience}}. Include: 1. Logline...
3D concept render of {{vehicle}}, {{art_style}} style, three-quarter hero angle, on a neutral studio background, dramatic but even lighting, clear functional design language ({{the...
Act as a game balance designer. Game: {{game_type}}. Total length: {{length}}. Map the difficulty curve: 1. The skills the player must master, in order. 2. Section-by-section chall...
Pixel art visual effect of {{effect}}, as a horizontal sprite sheet of {{frame_count}} animation frames, {{resolution}} per frame, vivid limited palette, clear motion progression f...
Act as a worldbuilder and systems designer. Design a faction for a {{genre}} game. World: {{setting}}. Faction concept seed: {{seed}}. Provide: 1. Name and one-line identity. 2. Be...
Act as a game designer. Create an achievement list for a {{game_type}} game. Core activities: {{activities}}. Produce 15 achievements across these buckets: - Story progress (spoile...
Tileable hand-painted texture of {{surface}}, stylized {{art_style}} look, seamless on all edges, flat even lighting with no baked shadows, painted highlights and depth, suitable a...
Act as a game UI/UX designer. Game: {{game_type}}. Platform: {{platform}}. Critical info the player needs: {{key_info}}. Plan the HUD: 1. What must always be visible vs contextual....
Act as a content designer. Design a collectible set for a {{game_type}} game. World theme: {{theme}}. Number of collectibles: {{count}}. Provide: 1. The collectible concept and why...
Stylized 3D character render of {{character}}, {{art_style}} style, full body, neutral confident pose, clean studio lighting, soft shadow under feet, plain background, appealing pr...
Act as a game feel specialist. The action that needs to feel great: {{action}}. Game: {{game_type}}. Suggest juice and feedback layers: 1. Animation tweaks (anticipation, follow-th...
Act as a card game designer. Game style: {{game_style}}. Theme: {{theme}}. Design a signature card mechanic: 1. The mechanic in one sentence. 2. How it changes player decisions. 3....
Act as a combat systems designer. Design an ability set for a {{class_name}} in a {{genre}} game. Fantasy: {{fantasy}}. Provide 5 abilities forming a kit: - A reliable basic. - A m...
Pixel art side-scroller background of {{scene}}, designed in {{layer_count}} parallax layers (far, mid, near) described separately, {{mood}} mood, cohesive limited palette, seamles...
Act as a puzzle designer. Mechanic: {{mechanic}}. Game: {{game_type}}. Design one puzzle: 1. The aha insight the player must reach. 2. The setup and what tools the player has. 3. A...
You are a color and visual design specialist for games. Build a color palette for: {{subject}}. Personality / role to convey: {{personality}}. Style: {{art_style}}. Deliver: 1. Pri...
Act as a game trailer editor and copywriter. Game: {{game_name}}. Genre: {{genre}}. Key hook: {{hook}}. Length: {{length}} seconds. Write a shot-by-shot trailer script: - Cold open...
You are a 3D environment artist planning a modular kit. Environment: {{environment}}. Grid size: {{grid_size}}. Engine: {{engine}}. Plan the kit: 1. Core pieces needed (walls, floo...
You are a game UX writer. Write in-game tips for a {{game_type}} game. Mechanics or systems to cover: {{topics}}. Voice: {{voice}}. Produce 12 tips: - Each under 20 words. - Genuin...
You are an art director defining a 3D art style. Project: {{project}}. References / vibe I like: {{references}}. Constraints: {{constraints}}. Define the style: 1. Shape language (...
Act as a roguelike designer. Game concept: {{concept}}. Target run length: {{run_length}}. Design the run structure: 1. How a run is divided (floors, biomes, acts). 2. Pacing of co...