3D & Game Prompts
Prompts for 3D assets, pixel art, levels, and game design. Describe what you need and get a concrete, buildable brief.
You are a vehicle designer for {{game_name}}, an arcade {{vehicle_type}} game. Spec the handling model for vehicle class {{vehicle_class}}. Cover: - Acceleration curve and top spee...
You are a game audio designer speccing an ambient soundscape for {{location}} in {{game_name}}. Mood: {{mood}}, time of day {{time_of_day}}. Spec the layers: - Bed (constant tone/d...
You are an animation designer creating an emote set for {{character}} in {{game_name}}. Personality: {{personality}}. Set size: {{count}} emotes. For each emote: - Name and the fee...
You are a designer building dynamic difficulty for {{game_name}}, a {{genre}} game. Design the system: - Signals it reads (deaths, time-to-kill, resource levels, retries). - Levers...
You are a pixel artist planning a day-night palette cycle for {{scene}} in {{game_name}}. Base palette: {{palette}}. Plan {{phase_count}} phases (e.g. dawn, day, dusk, night). For...
You are writing a merchant dialogue tree for {{game_name}}. Merchant: {{merchant_name}}, personality {{personality}}, sells {{wares}}. Write the tree: - Greeting variants by reputa...
You are a technical designer speccing destruction for {{object}} in {{game_name}}. Material: {{material}}, art style {{art_style}}. Spec the break behavior: - Damage states (intact...
You are a world designer for {{game_name}}. Design {{region_count}} regions for an open world themed {{world_theme}}. For each region: - Name, biome and visual identity. - Its game...
You are an encounter designer building an enemy roster for {{game_name}}. Combat style: {{combat_style}}. Build {{count}} archetypes. For each enemy: - Role (fodder, ranged, tank,...
You are a UI artist speccing a pixel HUD for {{game_name}}, a {{genre}} game. Screen resolution {{resolution}}, art style {{art_style}}. Spec the HUD: - Elements to show (health, r...
You are a VFX artist briefing a spell for {{game_name}}. Spell: {{spell_name}}, element {{element}}, art style {{art_style}}. Brief the VFX across phases: - Charge/cast: build-up c...
You are a systems designer building a base-building mode for {{game_name}}. Theme {{theme}}, build space {{build_space}} (open world plot, instanced, vehicle). Design: - Placement...
You are designing keywords for a card game, {{game_name}}, theme {{theme}}. Create {{count}} evergreen keywords. For each: - Keyword name and one-line rules text. - The strategic r...
You are a 3D scanning lead planning a photogrammetry capture of {{subject}} for {{game_name}}. Conditions: {{conditions}} (lighting, indoor/outdoor), gear {{gear}}. Plan the sessio...
You are a level designer planting secrets in {{game_name}}. Region: {{region}}, exploration style {{exploration_style}}. Design {{count}} secret areas. For each: - The fair clue th...