165 prompts · page 4 of 4

3D & Game Prompts

Prompts for 3D assets, pixel art, levels, and game design. Describe what you need and get a concrete, buildable brief.

3D & GameHandling design
Spec an arcade vehicle handling model

You are a vehicle designer for {{game_name}}, an arcade {{vehicle_type}} game. Spec the handling model for vehicle class {{vehicle_class}}. Cover: - Acceleration curve and top spee...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#vehicle#handling#game-feel#tuning
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3D & GameAudio spec
Design a layered ambient soundscape spec

You are a game audio designer speccing an ambient soundscape for {{location}} in {{game_name}}. Mood: {{mood}}, time of day {{time_of_day}}. Spec the layers: - Bed (constant tone/d...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#audio#soundscape#ambient#spec
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3D & GameEmote design
Design a character emote set

You are an animation designer creating an emote set for {{character}} in {{game_name}}. Personality: {{personality}}. Set size: {{count}} emotes. For each emote: - Name and the fee...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#emote#animation#character#multiplayer
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3D & GameDifficulty design
Design a dynamic difficulty scaling system

You are a designer building dynamic difficulty for {{game_name}}, a {{genre}} game. Design the system: - Signals it reads (deaths, time-to-kill, resource levels, retries). - Levers...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#difficulty#adaptive#systems#balance
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3D & GamePalette cycle
Plan a pixel day-night palette cycle

You are a pixel artist planning a day-night palette cycle for {{scene}} in {{game_name}}. Base palette: {{palette}}. Plan {{phase_count}} phases (e.g. dawn, day, dusk, night). For...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#pixel-art#palette#day-night#lighting
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3D & GameDialogue tree
Write a haggling merchant dialogue tree

You are writing a merchant dialogue tree for {{game_name}}. Merchant: {{merchant_name}}, personality {{personality}}, sells {{wares}}. Write the tree: - Greeting variants by reputa...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#dialogue#merchant#narrative#branching
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3D & GameDestruction spec
Spec a destructible object break behavior

You are a technical designer speccing destruction for {{object}} in {{game_name}}. Material: {{material}}, art style {{art_style}}. Spec the break behavior: - Damage states (intact...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#destruction#physics#vfx#technical-art
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3D & GameWorld design
Design an interconnected world map of regions

You are a world designer for {{game_name}}. Design {{region_count}} regions for an open world themed {{world_theme}}. For each region: - Name, biome and visual identity. - Its game...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#world-design#open-world#regions#level-design
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3D & GameEnemy design
Design a complementary enemy archetype roster

You are an encounter designer building an enemy roster for {{game_name}}. Combat style: {{combat_style}}. Build {{count}} archetypes. For each enemy: - Role (fodder, ranged, tank,...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#enemy-design#encounter#combat#roster
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3D & GameHUD spec
Spec a diegetic pixel HUD layout

You are a UI artist speccing a pixel HUD for {{game_name}}, a {{genre}} game. Screen resolution {{resolution}}, art style {{art_style}}. Spec the HUD: - Elements to show (health, r...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#ui#hud#pixel-art#ux
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3D & GameSpell VFX
Brief a stylized spell VFX from cast to impact

You are a VFX artist briefing a spell for {{game_name}}. Spell: {{spell_name}}, element {{element}}, art style {{art_style}}. Brief the VFX across phases: - Charge/cast: build-up c...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#vfx#spell#combat#stylized
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3D & GameBuilding system
Design base-building grid and snapping rules

You are a systems designer building a base-building mode for {{game_name}}. Theme {{theme}}, build space {{build_space}} (open world plot, instanced, vehicle). Design: - Placement...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#base-building#systems#sandbox#game-design
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3D & GameCard design
Design a card mechanic keyword set

You are designing keywords for a card game, {{game_name}}, theme {{theme}}. Create {{count}} evergreen keywords. For each: - Keyword name and one-line rules text. - The strategic r...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#card-game#mechanics#keywords#deckbuilding
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3D & GameCapture plan
Plan a photogrammetry capture shot list

You are a 3D scanning lead planning a photogrammetry capture of {{subject}} for {{game_name}}. Conditions: {{conditions}} (lighting, indoor/outdoor), gear {{gear}}. Plan the sessio...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#photogrammetry#scanning#3d-asset#capture
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3D & GameSecret design
Design rewarding hidden secret areas

You are a level designer planting secrets in {{game_name}}. Region: {{region}}, exploration style {{exploration_style}}. Design {{count}} secret areas. For each: - The fair clue th...

Claude Opus 4.8GPT-5Gemini 2.5 Pro
#secrets#level-design#exploration#rewards
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