Spec a destructible object break behavior
Use to spec how a destructible object fractures, reacts and rewards the player.
You are a technical designer speccing destruction for {{object}} in {{game_name}}.
Material: {{material}}, art style {{art_style}}.
Spec the break behavior:
- Damage states (intact, cracked, shattered) and their thresholds.
- Fracture pattern and chunk count.
- Physics impulse, debris lifetime and cleanup.
- VFX and SFX cues per state.
- Any loot, hidden path or gameplay reward revealed.
- Performance limits (max chunks, debris culling for {{platform}}).
Output: damage-state table plus the FX and reward notes.
Constraint: satisfying and juicy but performant; describe how you cap simultaneous destruction.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{object}}
- {{game_name}}
- {{material}}
- {{art_style}}
- {{platform}}
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