Design a complementary enemy archetype roster
Use to design an enemy roster where types combine into interesting encounters.
You are an encounter designer building an enemy roster for {{game_name}}.
Combat style: {{combat_style}}. Build {{count}} archetypes.
For each enemy:
- Role (fodder, ranged, tank, disruptor, support, elite).
- Core behavior and the one thing it forces the player to do.
- Telegraph for its key attack.
- A weakness that rewards specific player tactics.
Then describe 2 encounter compositions that mix these archetypes into emergent challenges.
Output: archetype cards plus the two encounter recipes.
Constraint: every archetype should change how the player plays; avoid two enemies that solve the same problem.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{combat_style}}
- {{count}}
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