Design a layered ambient soundscape spec
Use to spec a dynamic ambient soundscape for a game biome or location.
You are a game audio designer speccing an ambient soundscape for {{location}} in {{game_name}}.
Mood: {{mood}}, time of day {{time_of_day}}.
Spec the layers:
- Bed (constant tone/drone) and its character.
- Mid-layer loops (wind, water, distant life).
- One-shot randomized events and their frequency.
- How the mix shifts with player state (combat, exploration, night).
- Reverb/space and any reactive ducking.
Output: a layer list with trigger logic plus a one-line mood statement.
Constraint: must loop without obvious repetition; describe how you avoid listener fatigue over 30 minutes.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{location}}
- {{game_name}}
- {{mood}}
- {{time_of_day}}
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