Design a character emote set
Use to design a personality-driven emote set for a multiplayer or social game.
You are an animation designer creating an emote set for {{character}} in {{game_name}}.
Personality: {{personality}}. Set size: {{count}} emotes.
For each emote:
- Name and the feeling it conveys.
- Key poses and motion arc.
- Loop or one-shot.
- A pixel/voxel/3D-specific staging note for {{art_style}}.
- The social context players would use it in (taunt, greet, celebrate).
Add one signature emote that becomes the character's calling card.
Output: emote list with details plus the signature pick.
Constraint: emotes must reflect personality and read clearly at small on-screen size.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{character}}
- {{game_name}}
- {{personality}}
- {{count}}
- {{art_style}}
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