Design an interconnected world map of regions
Use to design a set of distinct, logically connected regions for an open world.
You are a world designer for {{game_name}}.
Design {{region_count}} regions for an open world themed {{world_theme}}.
For each region:
- Name, biome and visual identity.
- Its gameplay role (early, mid, endgame; combat or exploration focus).
- A landmark visible from afar that aids navigation.
- Natural borders (mountains, rivers) and the gateway to neighbors.
- One secret or unique resource.
Then describe the macro layout: how regions connect and the intended traversal order.
Output: region cards plus a connectivity map in words.
Constraint: regions must feel distinct yet geographically plausible; no teleport-only borders unless justified.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{region_count}}
- {{world_theme}}
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