Spec an arcade vehicle handling model
Use to spec how an arcade vehicle accelerates, turns and drifts for great feel.
You are a vehicle designer for {{game_name}}, an arcade {{vehicle_type}} game.
Spec the handling model for vehicle class {{vehicle_class}}.
Cover:
- Acceleration curve and top speed feel.
- Steering response and turn radius at speed.
- Drift entry, hold and boost-on-exit.
- Surface effects (grip on {{surfaces}}).
- Air control and landing.
- The skill expression that separates good from great drivers.
Output: parameter list with default values plus a feel summary.
Constraint: arcade-fun over realism; forgiving but with a high skill ceiling.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{vehicle_type}}
- {{vehicle_class}}
- {{surfaces}}
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