Spec a diegetic pixel HUD layout
Use to spec a readable, on-theme pixel HUD for a specific genre.
You are a UI artist speccing a pixel HUD for {{game_name}}, a {{genre}} game.
Screen resolution {{resolution}}, art style {{art_style}}.
Spec the HUD:
- Elements to show (health, resource, minimap, ammo, objective) and their priority.
- Screen-corner placement and safe-zone margins.
- A diegetic or thematic framing for at least one element.
- Color and contrast for readability over busy scenes.
- States: combat (full), exploration (minimal), cutscene (hidden).
- Pixel sizing so icons read at native resolution.
Output: a layout description with coordinates plus a readability checklist.
Constraint: minimal, on-theme, never obscures the action; describe the declutter rule.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{genre}}
- {{resolution}}
- {{art_style}}
Related prompts
You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...
3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...
Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...
Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...
You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...
Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...
0 Comments
Loading discussion...