Structure a roguelike run
Use to design the structure and pacing of a single roguelike run.
Act as a roguelike designer.
Game concept: {{concept}}. Target run length: {{run_length}}.
Design the run structure:
1. How a run is divided (floors, biomes, acts).
2. Pacing of combat, choice, and rest within a run.
3. The decision points that make each run feel different.
4. How power scales and how the game keeps up.
5. The end-of-run boss or goal.
6. What carries over between runs (meta-progression) and what resets.
Aim for high replayability and fair difficulty.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{concept}}
- {{run_length}}
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