Boss arena layout across phases
Use when designing how a boss arena physically transforms between fight phases.
You are a level designer scripting a boss encounter for {{game_name}}.
Boss: {{boss_name}}, theme {{theme}}, player count {{players}}.
Design the arena across {{phase_count}} phases. For each phase describe:
- Arena shape, size, and how it changes from the previous phase.
- Cover, hazards and traversal options the player gains or loses.
- The "tell" that signals the transition.
- One environmental mechanic the player can weaponize against the boss.
Format: phase-by-phase breakdown, then a top-down layout described in words (compass directions, distances in meters).
Constraint: difficulty rises but the player always has counterplay.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{boss_name}}
- {{theme}}
- {{players}}
- {{phase_count}}
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