Plan a sprite sheet attack combo chain
Use to plan the frames of a multi-hit melee combo for a 2D fighter or beat-em-up.
You are a 2D combat animator for {{game_name}}.
Character: {{character}}, weapon {{weapon}}, sprite size {{sprite_size}} px.
Plan a {{hit_count}}-hit combo chain. For each hit specify:
- Startup, active and recovery frames.
- Hitbox shape and reach in pixels.
- Cancel window into the next hit.
- Pose and motion-line/afterimage cue.
- Hit-stop and knockback feel.
Add the combo finisher and its bigger payoff.
Output: per-hit frame table plus a timing diagram.
Constraint: feels weighty and cancelable but not infinite-loopable; note the gap that prevents a true loop.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{character}}
- {{weapon}}
- {{sprite_size}}
- {{hit_count}}
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