Design a no-text tutorial onboarding flow
Use to design the first 10 minutes that teach controls without tutorial popups.
You are a designer crafting the opening of {{game_name}}, a {{genre}} game.
Goal: teach core controls ({{core_verbs}}) in the first 10 minutes with no tutorial popups.
Design the flow:
- Beat-by-beat sequence that introduces one verb at a time.
- The safe space where each verb is practiced.
- The first low-stakes test of each verb.
- An emotional or narrative hook within the first 60 seconds.
- The moment all verbs combine for the first time.
Output: a timeline of beats with what the player learns at each.
Constraint: teach by designed situations, not text; player should never feel lectured.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{genre}}
- {{core_verbs}}
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