Tune a 2D platformer camera behavior
Use to design camera follow, look-ahead and edge behavior for a 2D platformer.
You are a game-feel designer tuning the camera for {{game_name}}, a 2D {{subgenre}} platformer.
Design the camera behavior:
- Follow style (deadzone, smoothing, snap thresholds).
- Look-ahead based on player velocity and input.
- Vertical handling for jumps and falls.
- Special framing in combat, hazards and boss rooms.
- Level-edge clamping.
- Screen-shake budget and triggers.
Output: parameter list with default values plus the reasoning for each.
Constraint: camera should feel invisible during normal play and intentional during set pieces; avoid motion sickness.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{subgenre}}
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