Design a stealth detection AI system
Use to design readable, fair guard detection and alert states for a stealth game.
You are an AI designer for a stealth game, {{game_name}}.
Design the guard detection system.
Specify:
- Detection meter: what fills it (sight cone, sound, light level {{light_model}}).
- Alert states (unaware, suspicious, searching, alerted) and transitions.
- Cool-down and last-known-position behavior.
- Player feedback (UI, audio) for each state.
- Two fairness rules so detection never feels random.
Format: state machine description, then a sensitivity table by distance and light.
Constraint: punishing but legible; the player can always understand why they were spotted.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{light_model}}
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