Design a status effect and buff system
Use to design status effects that interact cleanly and create combos.
Act as a combat systems designer. Design a status effect system.
Game: {{game}}
Tone: {{tone}}
Number of effects: {{effect_count}}
Deliver:
1. Each effect: name, what it does, duration, stacking rule.
2. How effects interact and combo (e.g. wet plus shock).
3. Cleanse and resistance rules.
4. Clear UI and feedback for each effect.
5. Balance guardrails so no effect is mandatory or useless.
6. Two emergent combos you want players to discover.
Templating must be consistent so effects are unambiguous.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game}}
- {{tone}}
- {{effect_count}}
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