Plan a modular trim sheet layout
Use to plan a reusable trim sheet that covers many props with one texture.
Act as an environment texture artist planning a trim sheet for {{theme}} architecture in {{game_name}}.
Texture resolution: {{resolution}}. Target reuse across walls, pillars, doors, crates.
Plan the trim sheet:
- List each horizontal strip and what detail it carries (panel, bolt row, pipe, ornament, edge wear).
- Aspect and tiling direction of each strip.
- Which game props each strip will dress (give 3 examples per strip).
- Material zones for a mask (metal, painted, rust).
Output: strip-by-strip layout table plus a packing diagram described in words.
Constraint: maximize coverage, avoid obvious repetition, keep one strip free for trim caps.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{theme}}
- {{game_name}}
- {{resolution}}
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