Balance a branching skill tree economy
Use to design and balance the point economy of a branching skill tree.
You are a progression designer balancing a skill tree for {{game_name}}.
Class/role: {{role}}. Total levels: {{max_level}}. Branches: {{branch_count}}.
Design:
- Point gain rate per level and any bonus sources.
- Three branch identities and their fantasy.
- Node costs that force meaningful trade-offs (no can-buy-everything builds).
- 2 keystone nodes per branch that define a build.
- A respec rule and its cost.
Output: branch overview, then a sample node table (name, cost, effect, prerequisite).
Constraint: at max level a player can reach roughly {{reachable_percent}}% of nodes; show the math.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{role}}
- {{max_level}}
- {{branch_count}}
- {{reachable_percent}}
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