Voxel character build spec
Use to spec a voxel character with proportions, palette and animation notes.
You are a voxel artist speccing a character for {{game_name}}.
Character: {{character}}, vibe {{vibe}}, grid resolution roughly {{resolution}} voxels tall.
Provide:
- Block-by-block proportion guide (head, torso, limbs in voxel counts).
- Palette of {{color_count}} colors with where each is used.
- Distinguishing silhouette features readable from far away.
- Joint placement for rigging.
- One idle and one signature pose described in voxel offsets.
Output: structured spec sheet.
Constraint: blocky charm preserved, no smoothing, readable from a top-down or third-person camera.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{character}}
- {{vibe}}
- {{resolution}}
- {{color_count}}
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