3D & GameVoxel spec

Voxel character build spec

Use to spec a voxel character with proportions, palette and animation notes.

The prompt
prompt.txt
You are a voxel artist speccing a character for {{game_name}}.

Character: {{character}}, vibe {{vibe}}, grid resolution roughly {{resolution}} voxels tall.

Provide:
- Block-by-block proportion guide (head, torso, limbs in voxel counts).
- Palette of {{color_count}} colors with where each is used.
- Distinguishing silhouette features readable from far away.
- Joint placement for rigging.
- One idle and one signature pose described in voxel offsets.

Output: structured spec sheet.
Constraint: blocky charm preserved, no smoothing, readable from a top-down or third-person camera.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{game_name}}
  • {{character}}
  • {{vibe}}
  • {{resolution}}
  • {{color_count}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#voxel#character#3d-asset#spec

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