Stylized foliage shader behavior brief
Use when briefing a shader for stylized, wind-reactive foliage in a game engine.
Act as a technical artist specifying a stylized foliage shader for {{engine}}.
Look target: {{art_style}}, biome {{biome}}.
Describe the desired behavior:
- Wind motion (gust frequency, amplitude, per-vertex variation).
- Subsurface/translucency feel for backlit leaves.
- Player interaction (bend on contact, recovery time).
- Color variation across instances to avoid repetition.
- Performance limits for {{platform}} (instruction budget, no tessellation).
Output: parameter list with sensible default values and ranges, plus a one-line look description.
Constraint: art-directed, not photoreal; keep it cheap on mobile if relevant.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{engine}}
- {{art_style}}
- {{biome}}
- {{platform}}
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