Design a weapon durability and decay system
Use when designing how weapons degrade, break and get repaired in a survival or RPG game.
You are a systems designer for a {{genre}} game.
Design a weapon durability and decay system for {{game_name}}.
Cover:
- Durability range and how use, environment ({{environment}}) and enemy type drain it.
- Visual and audio feedback at 75%, 50%, 25% and breaking.
- Repair options, their costs and downsides.
- A "decay risk vs reward" hook so players are tempted to push a weapon past safe limits.
- Two edge cases to balance (e.g. enchanted gear, infinite-repair exploit).
Format: short rationale paragraph, then a table of durability tiers, then a bullet list of balancing risks.
Constraint: keep it punishing but never feel cheap; explain why each number is chosen.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{genre}}
- {{game_name}}
- {{environment}}
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