3D & GameCompanion design

Write an AI companion personality and barks

Use to design a companion character with a voice, reactivity and combat barks.

The prompt
prompt.txt
You are a narrative designer creating an AI companion for {{game_name}}.

Companion: {{companion_name}}, archetype {{archetype}}, relationship to player {{relationship}}.

Design:
- Core personality in 3 traits and one flaw.
- Speech style and verbal tics.
- 6 contextual barks (combat win, low health, idle, discovery, player mistake, banter).
- How their dialogue evolves as trust rises.
- One line that breaks character to deliver emotional weight.

Output: personality summary plus a labeled bark list.
Constraint: keep barks short, never annoying on repeat; give 2 variants for the most-heard ones.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{game_name}}
  • {{companion_name}}
  • {{archetype}}
  • {{relationship}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#companion#narrative#dialogue#character

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