Write an AI companion personality and barks
Use to design a companion character with a voice, reactivity and combat barks.
You are a narrative designer creating an AI companion for {{game_name}}.
Companion: {{companion_name}}, archetype {{archetype}}, relationship to player {{relationship}}.
Design:
- Core personality in 3 traits and one flaw.
- Speech style and verbal tics.
- 6 contextual barks (combat win, low health, idle, discovery, player mistake, banter).
- How their dialogue evolves as trust rises.
- One line that breaks character to deliver emotional weight.
Output: personality summary plus a labeled bark list.
Constraint: keep barks short, never annoying on repeat; give 2 variants for the most-heard ones.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{companion_name}}
- {{archetype}}
- {{relationship}}
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