Design a difficulty curve and options
Use to plan a difficulty progression and the knobs that adjust it fairly.
You are a balance designer. Design a difficulty curve.
Game: {{game}}
Skills the player must learn: {{skills}}
Campaign length: {{length}}
Deliver:
1. The overall curve shape with peaks and recovery valleys.
2. What each act expects the player to have mastered.
3. Spike management (avoid unfair walls; signpost hard sections).
4. The difficulty levers (enemy stats, density, timers, AI aggression).
5. Optional assist or hard modes and what they change.
6. A dynamic difficulty rule, if any, that stays invisible and fair.
Keep the curve challenging but readable, never punishing for its own sake.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game}}
- {{skills}}
- {{length}}
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