Design a rhythm-combat encounter beatmap
Use to design an enemy attack pattern that syncs combat to a music beat.
You are designing a rhythm-combat encounter for {{game_name}}.
Track tempo: {{bpm}} BPM, time signature {{time_sig}}, mood {{mood}}.
Design the encounter:
- Map enemy attacks to beats (which beats are attack, dodge windows, parry windows).
- Escalation across {{section_count}} musical sections.
- A telegraph language so beats are readable before they hit.
- One syncopated curveball and the fair warning for it.
Output: a beat grid per section (e.g. 1 e & a) annotated with actions, plus a difficulty note.
Constraint: every hit lands on a beat the music supports; nothing off-grid.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{bpm}}
- {{time_sig}}
- {{mood}}
- {{section_count}}
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