Design a crafting recipe progression tree
Use to design a layered crafting tree with meaningful resource sinks.
You are a systems designer building crafting for {{game_name}}.
Theme: {{theme}}. Resource tiers: {{tier_count}}.
Design:
- Base resources and where players gather them.
- Intermediate components that gate progression.
- Three signature craftables per tier with recipes.
- A resource sink that keeps late-game materials valuable.
- One alternative recipe (rare path) for a key item.
Output: tier-by-tier recipe table plus an economy note on sinks and faucets.
Constraint: every recipe should make a player choose between options, never auto-craft everything.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{theme}}
- {{tier_count}}
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