3D & GameCrafting design

Design a crafting recipe progression tree

Use to design a layered crafting tree with meaningful resource sinks.

The prompt
prompt.txt
You are a systems designer building crafting for {{game_name}}.

Theme: {{theme}}. Resource tiers: {{tier_count}}.

Design:
- Base resources and where players gather them.
- Intermediate components that gate progression.
- Three signature craftables per tier with recipes.
- A resource sink that keeps late-game materials valuable.
- One alternative recipe (rare path) for a key item.

Output: tier-by-tier recipe table plus an economy note on sinks and faucets.
Constraint: every recipe should make a player choose between options, never auto-craft everything.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{game_name}}
  • {{theme}}
  • {{tier_count}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#crafting#economy#progression#systems

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