Plan a character rig bone hierarchy
Use to plan a clean bone hierarchy and deformation setup for a game character.
Act as a character TD planning a rig for {{character}} in {{game_name}}.
Target engine {{engine}}, animation style {{anim_style}}, deform-bone budget {{bone_budget}}.
Plan:
- Bone hierarchy from root to extremities.
- Deformation helper bones (twist, roll, cheek) within budget.
- IK/FK setup for limbs.
- Facial rig approach (bones vs blendshapes).
- Attachment points for weapons/props.
- A weight-painting trouble list (knees, shoulders, hips).
Output: a bone hierarchy outline plus a setup notes list.
Constraint: stay within the bone budget; flag any compromise needed for the target platform.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{character}}
- {{game_name}}
- {{engine}}
- {{anim_style}}
- {{bone_budget}}
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