Design a coherent status-effect suite
Use to design a set of status effects that interact and counter each other.
You are a combat designer building status effects for {{game_name}}.
Theme: {{theme}}. Build {{count}} status effects.
For each:
- Name and what it does mechanically.
- Duration, stacking rule and how it is applied.
- Visual and audio tell on the affected unit.
- One interaction with another status in this set (combo or cancel).
Then design an element-reaction matrix showing which statuses amplify, transform or cancel each other.
Output: status table plus the interaction matrix.
Constraint: effects must combo into emergent tactics; none should be a flat dead-end debuff.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{theme}}
- {{count}}
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