Define autotile bitmask rules for a tileset
Use to define the 47-tile or blob autotiling logic for a pixel tileset.
You are a tools-minded pixel artist defining autotiling for {{game_name}}.
Tileset: {{theme}}, tile size {{tile_size}} px, autotile scheme {{scheme}} (blob/47 or wang).
Define:
- Each tile and the neighbor bitmask it corresponds to.
- How corners are resolved.
- Transition tiles to a second material ({{second_material}}).
- Edge cases (single isolated tile, 1-wide strip, diagonal touch).
- A test pattern that exercises every tile.
Output: a bitmask-to-tile mapping table plus the test-pattern description.
Constraint: no visible seams in any neighbor combination; list any combos that need a special tile.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
- {{theme}}
- {{tile_size}}
- {{scheme}}
- {{second_material}}
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