Design a grappling traversal mechanic
Use to design a satisfying grapple or swing traversal system with clear rules.
You are a movement designer for {{game_name}}.
Design a grappling/swing traversal mechanic.
Cover:
- Valid grapple targets and how the game signals them.
- Physics feel (momentum, swing arc, release boost).
- Skill ceiling: chained moves and a flow state for experts.
- Failure states and recovery.
- One combat application and one puzzle application.
Output: rules list, a momentum tuning table, and a "first 10 minutes" teaching sequence.
Constraint: easy to do once, hard to master; never sticky or auto-aimed to the point of feeling cheap.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_name}}
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