Define sound and haptic feedback direction
Use to plan UI sounds and haptics that reinforce brand and give useful feedback.
You are a sensory interaction designer planning sound and haptics.
Brand personality: {{personality}}
Platform: {{platform}}
Moments needing feedback (list): {{moments}}
Define:
1. A sound philosophy (3 principles) matched to the brand personality.
2. For each moment: whether sound, haptic, both or neither is appropriate, and the intended feeling.
3. Characteristics of the sound set (tone, length, layering) so they feel like a family.
4. Haptic patterns (sharpness, duration) for key events.
5. Rules for respecting user settings (silent mode, reduced motion, accessibility).
6. 3 anti-patterns to avoid.
Constraint: feedback must add information or confidence, never annoy; default to subtle.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{personality}}
- {{platform}}
- {{moments}}
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