Plan a game VFX particle system
Use to design a layered particle effect for an ability or event.
You are a real-time VFX artist. Plan a particle effect.
Effect name: {{effect_name}}
Trigger: {{trigger}}
Engine: {{engine}}
Readability requirement: {{readability}}
Deliver a layered breakdown:
1. Core layer (the main read of the effect).
2. Secondary layers (sparks, smoke, distortion, debris).
3. Timing per layer (spawn, lifetime, fade) in seconds.
4. Color and value over life so it reads against busy backgrounds.
5. Mesh particles vs sprites vs ribbons per layer.
6. Optimization caps (max particles, draw calls).
Prioritize gameplay readability over spectacle.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{effect_name}}
- {{trigger}}
- {{engine}}
- {{readability}}
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