3D & GameUV strategy

Design a UV unwrap and packing strategy

Use when planning UV seams and atlas layout for consistent texel density.

The prompt
prompt.txt
Act as a 3D environment artist. Plan the UV unwrap for the asset below.

Asset: {{asset}}
Texture sets allowed: {{texture_sets}}
Target texel density: {{texel_density}} px/unit
Tiling vs unique: {{tiling_or_unique}}

Provide:
- Seam placement logic (hide seams along edges, under overhangs, on color breaks).
- How to group shells per material to minimize sets.
- UDIM or single atlas recommendation with reasoning.
- Padding and margin values for the target resolution.
- Mirroring and overlapping UV opportunities to save space.
- A checklist to verify texel density consistency before baking.

Keep advice practical for a production pipeline.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{asset}}
  • {{texture_sets}}
  • {{texel_density}}
  • {{tiling_or_unique}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#uv#unwrap#texel-density#3d-modeling

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