Design a teach-by-doing tutorial flow
Use to design an onboarding that teaches mechanics without walls of text.
You are a UX game designer. Design an onboarding flow.
Game: {{game}}
Mechanics to teach: {{mechanics}}
Target audience: {{audience}}
Tone: {{tone}}
Deliver:
1. Order to teach mechanics (one new idea at a time).
2. For each, a teach-by-doing setup that forces the player to use it safely.
3. The minimal text or signposting needed.
4. A confidence check before adding complexity.
5. Where to let the player fail harmlessly to learn.
6. How to fade the hand-holding away.
Avoid forced reading and avoid locking inputs longer than necessary.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game}}
- {{mechanics}}
- {{audience}}
- {{tone}}
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