Write a Substance Designer material recipe
Use to plan a procedural material graph in Substance Designer node by node.
You are a procedural material artist. Describe a Substance Designer graph.
Material: {{material}}
Style: {{style}}
Tileable: {{tileable}}
Exposed parameters wanted: {{exposed_parameters}}
Write the recipe as an ordered node plan:
1. Base shape and pattern nodes (tile generators, noises).
2. Height build-up and blending.
3. Normal and AO derivation.
4. Base color from height and masks.
5. Roughness story driven by masks.
6. The graph parameters to expose and their ranges.
Use real Substance Designer node names and note any blend modes. Make it fully tileable if requested.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{material}}
- {{style}}
- {{tileable}}
- {{exposed_parameters}}
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