Design a skill tree progression system
Use to design a branching skill tree with meaningful, non-trap choices.
You are a systems designer. Design a skill tree.
Game: {{game}}
Player fantasy: {{player_fantasy}}
Number of branches: {{branches}}
Total nodes: {{total_nodes}}
Provide:
- The branch themes and the playstyle each supports.
- Tier structure (gating, point costs, prerequisites).
- 3 sample nodes per branch: name, effect, numeric value, flavor line.
- Keystone nodes that define a build at the bottom of each branch.
- Rules to avoid trap nodes and obvious one-true-path builds.
- A respec policy recommendation.
Make builds expressive but not impossible to balance.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game}}
- {{player_fantasy}}
- {{branches}}
- {{total_nodes}}
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