Design a branching side quest
Use to outline a side quest with meaningful branches and consequences.
Act as a narrative designer. Outline a branching side quest.
Quest premise: {{premise}}
Setting: {{setting}}
Key NPCs: {{npcs}}
Themes: {{themes}}
Deliver:
1. The hook and how the player encounters it.
2. A branching map: 2 to 3 major decision points, each with at least two paths.
3. Consequences that ripple beyond the quest (world state, NPC fate, reputation).
4. Optional discovery for thorough players.
5. Three distinct endings with different emotional payoffs.
6. Reward differences per ending.
Use a tree outline format with indentation so branches are clear.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{premise}}
- {{setting}}
- {{npcs}}
- {{themes}}
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