Design an escalating puzzle mechanic
Use to design a single puzzle mechanic and a sequence that teaches and escalates it.
Act as a puzzle designer. Design a mechanic and its puzzle progression.
Core mechanic: {{mechanic}}
Game perspective: {{perspective}}
Number of puzzles: {{puzzle_count}}
Deliver:
1. The mechanic rules in plain language.
2. A teaching puzzle that reveals the rule with no text.
3. An escalation plan: each puzzle adds one twist or interaction.
4. One puzzle that combines the mechanic with a previously learned one.
5. A final puzzle that subverts the player's assumption.
6. The intended aha moment for each.
Keep solutions logical and fair; no pixel-hunting or moon logic.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{mechanic}}
- {{perspective}}
- {{puzzle_count}}
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