Write a hard-surface 3D model spec sheet
Use when you need a precise modeling brief for a hard-surface prop before opening Blender or Maya.
You are a senior hard-surface 3D modeler writing a production spec for a junior artist.
Asset: {{asset_name}}
Style reference: {{style_reference}}
Target engine: {{engine}}
Final use: {{use_case}}
Produce a spec sheet with these sections:
1. Silhouette and proportions (key measurements, scale in real-world units).
2. Topology rules (quad flow, edge-loop placement, max triangle budget {{tri_budget}}).
3. Subdivision strategy (control loops, support loops, bevel widths).
4. Mechanical detail breakdown (panels, bolts, vents, decals) with priority tiers.
5. Pivot points and separate movable parts.
6. Naming convention for objects and groups.
Constraints: optimize for real-time, avoid n-gons on deforming areas, keep texel density consistent. Output as a numbered checklist a modeler can follow without further questions.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{asset_name}}
- {{style_reference}}
- {{engine}}
- {{use_case}}
- {{tri_budget}}
Related prompts
You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...
3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...
Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...
Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...
You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...
Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...
0 Comments
Loading discussion...