Design a core mechanic from a design pillar
Use to turn a high-level design pillar into a concrete, testable core mechanic.
You are a senior game designer. Design one core mechanic that delivers this pillar.
Design pillar: {{pillar}}
Genre: {{genre}}
Platform: {{platform}}
Session length target: {{session_length}}
Deliver:
1. The mechanic in one sentence (verb + outcome).
2. Inputs and the moment-to-moment loop.
3. The decision space (what choices the player weighs each beat).
4. Failure and feedback (how the player learns).
5. How it scales in depth over 10 hours.
6. One risk that could make it feel shallow, and a fix.
7. A 5-minute paper or greybox test to validate it cheaply.
Be specific enough that a programmer could prototype it.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{pillar}}
- {{genre}}
- {{platform}}
- {{session_length}}
Related prompts
You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...
3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...
Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...
Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...
You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...
Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...
0 Comments
Loading discussion...